Tag Archives: feminism

So, GamerGate finally worked up the guts to go after @ChrisWarcraft

How did #GamerGate respond when former NFL player and outspoken LGBT rights activist Chris Kluwe savaged them?

They went after and doxxed Felicia Day, the darling of internet fandom and all things geeky, when she very gently and timidly suggested that maybe these dudebros shouldn’t be threatening and harassing women.

That’s because GamerGators are cowards and they’re misogynists. As far as they’re concerned, it’s open season on women who stand against them, but it took them a while to take their balls in-hand and go after a guy.

In case you’ve missed my other posts about GamerGate’s antics, here’s a few highlights:

They’re cowards, though. So they do this shit, and then try to find ways to weasle out of the consequences.

So, honestly, I’m not sure what to make of the fact that they’ve gone after Chris Kluwe now. Does it mean they’re escalating, growing bolder and more dangerous? Or that they’re just becoming less misogynist and more diverse in their harassment?

I’ve said before and I’ll say again that if #gamergate had happened a year earlier, Player vs. Player would have been a very different book. Or rather, it would have been the same book, but the collection of real-life events that made up the inspiration for it would have been so much more informed about just how low these guys will sink and the sort of tactics they use.

For instance, in Player vs. Player, we have this incident in PvP:

“That leaves us with the final wave. Now is Niles Grace or Chino, and who is the last person?”

Payne looked from the drawings to Niles and Rosie. “After the player character, Grace is the leader of the company.”

Rosie blinked. “Me? You think I might be a target?”

Jordan laughed, though it was bitter. Nothing about this was a damn bit funny. “Rosie, when haven’t you been a target?”

“But he’s been leaving the notes for Niles.”

“Because you have a doorman and security. He can’t get to you, and if he sent them via email, they would just get lost in the thousands of other threats we file and ignore. He wanted our attention, and the emails and texts aren’t the way to get it.”

“You’re the boss,” Niles said, staring at Rosie. He had a quaver in his voice that Jordan didn’t like, as if he were moments from falling apart. “To get to the boss, you have to go through his or her lieutenants, right?”

Witnessing what GamerGate has been up to, how they’ve steered clear of going after high-profile male targets and instead concentrated their harassment on women, I wonder if I would have written that section differently now.

At any rate, my support is with Chris Kluwe, as it is with all of their targets. May 2015 be the year when sniveling, neckbearded cowards decide that hey, maybe it’s time to be decent human beings and not send rape threats and drive people from their homes and threaten college campus massacres, all because women would like to see a few less chainmail bikinis in their favorite hobby.

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This just in: GamerGaters are actual heartless scum. But we knew that already. (tw: pet death)

Brianna Wu, a female game developer who was driven out of her home by credible threats leveled against her by GamerGate trolls a couple months ago, posted this series of tweets today:

She also had to have her dog tested to make sure he wasn’t poisoned:

And in case you want screen shots of the sort of stuff she was receiving on the night in question:

But it’s about ethics in gaming journalism, right?

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Why I wrote Player vs. Player: @FeliciaDay @FemFreq @Spacekatgal @ChrisWarcraft @TheQuinnspiracy @gogreen18

I’m gonna get my bona fides–or lack thereof–out of the way up front.

I’m a gamer. I’m a feminist.

Am I a hardcore gamer? I imagine by most definitions, the answer would be no. I don’t have time for it; I have a son to raise and books to write. I drift in and out of gaming when something catches my attention. Whenever I’ve tried to be a hardcore gamer–for a while my husband and I had an arrangement for me to be able to take Friday evenings off from parenting starting at 7 PM so I could raid with my guild–it never worked out. 7 PM for me was 10PM for many of my guildies, so they wanted to start raiding at 5:30 PM, just when I was eating dinner with my husband and son. I always felt guilty because either I was letting my guildies down or I was ignoring my obligations to my family, so I just stopped trying to be a raider. Trying to do RaidFinder-type raids resulted in me being rejected and sometimes harassed for not being geared to their standards, so now I mostly stick to single-player games or do solo and small group content that I can work on in my own time.

While I am a feminist, I also don’t pretend that I’m the most educated and informed person on many of the issues. I’m very reclusive and sometimes that puts me behind the ball on current events and issues.

So, there. I’m by no means either an expert gamer or an expert feminist. I’m just someone who cares enough to try to call attention to issues when and where I can, using the voice and the medium I have available to me. Which, in this case, means as an author of LGBT romance.

When I started writing Player vs. Player , it was about a year after the harassment of Jennifer Hepler (formerly of Bioware) had taken place, and slightly less than a year after Anita Sarkeesian of Feminist Frequency had received such toxic backlash for starting her Tropes vs. Women in Video Games Kickstarter.

Those incidences stayed with me because I knew that internetting while female could be a nasty business, and because the harassment was so very vile, because it spoke of such a deep-seated hatred in gaming culture toward women, part of me thought, “Dear God, what is going to happen when one of these people goes from trolling to actual violence?”

It didn’t seem like a far-fetched possibility to me. In fact, it seemed downright inevitable. Because that’s the way things work. Bullies egg each other on and make one another feel bolder and try harder to impress each other and the bullying keeps escalating. That’s the way it’s worked ever since I was the bully-magnet on the playground when I was a kid. One kid would say a cruel thing. The other kids would laugh, so he’d say something crueler. Someone else would try to one-ups him. Next thing I knew, I’d be cornered with them all trying to out-do each other and intimidating me physically. A few days later, someone would be walking down the halls right on my heels, stepping on the backs of my shoes to try to trip me, pushing me into lockers, or, when I got older, grabbing my ass to impress his friends when he came across me browsing the book aisle in the supermarket.

Bullying escalates. So it didn’t seem at all unrealistic that the sort of treatment Hepler and Sarkeesian had received could eventually morph into actual physical violence. After all, what is the point of disseminating someone’s personal information such as their phone number and home address unless you’re trying to encourage someone to go after that person physically, and trying to intimidate that person with the possibility of an actual physical assault?

So that is what I wrote about. But I’m a writer of LGBT (primarily m/m but that may be subject to change in the future) romance, so I used the platform I had, making the story a murder mystery with a romantic subplot between two male characters. At one point I tried to contact Ms. Sarkeesian and see if I could get any more insight that would help me craft that story, but I imagine the amount of email she gets is tremendous so I’m not surprised that mine didn’t catch her notice, and that’s okay. I wrote as best I could, with the information had.

I thought I’d seen vile. I hadn’t seen anything yet.

I hadn’t seen an ex-boyfriend with a sexist ax to grind mobilize a bunch of misogynist trolls against Zoe Quinn (see next paragraph for explanation of this event.) I hadn’t game developer Brianna Wu driven from her home by threats. I hadn’t seen a college campus massacre threatened just because Anita Sarkeesian was going to speak about misogyny in video games (see below.) I hadn’t seen Felicia Day, the darling of geek culture, doxxed less than an hour after cautiously standing up and saying, “this isn’t right.”

(It should be noted that a couple days earlier, former NFL player and notable gamer and LGBT-rights activist Chris Kluwe said the same thing Day did, only much less diplomatically, but he hasn’t been doxxed. It’s only women being targeted.)

I’ve been posting recently about GamerGate, both here and on Tumblr. Maybe some of you don’t know what that is. I’m not going to try to explain it, because many people have done so much better than I can. I will refer you to this article, which explains it nicely.

ETA: After you’ve read that, check out this for a series of screencaps from discussions on 4chan in the first few days of the GamerGate operation, where we see it transition from a misogynist harassment campaign that wasn’t getting any traction to a concerted, calculated effort to try to cloak the harassment under a veneer of legitimacy and co-opt social justice hotbutton issues and language in an attempt to turn other women against Zoe Quinn.

But let’s just make one thing very clear. Despite subsequent recruitment of well-intentioned but misguided stooges and efforts to cloak themselves in legitimacy and claims of being about journalistic ethics, GamerGate is and has been from its very first inception about harassing women in the gaming industry, and women who critique gaming and gamers. It is a misogynist movement whose supporters are willing to make terroristic threats to silence people for suggesting that maybe, just maybe, using images and tropes relying on sexualized violence against women (and people of color, and LGBTQIA+ people) is at best, unimaginative and at worse, harmful to actual people.

GamerGate came along right after I had finished final edits on Player vs. Player. Part of me wishes sometimes I had written it a year later. It would have been a much more informed book. What was primarily on my mind as we were wrapping up PvP was Elliott Rodgers and the UCSB shooting. I even addressed the dedication to his victims and started the book with a quote from vlogger Laci Green, where she said about the shootings: “Misogyny actually kills people.”

At the time, Laci’s message was topical to PvP because that is, at its heart, what PvP is about. It’s about the misogynist/homophobic/racist backlash against gamers requesting (and game developers delivering) more diverse gaming content.

Misogyny actually kills people. That’s an important point to make. We know–especially right now in the aftermath of the murder of unarmed young black men in Ferguson and elsewhere across the United States–that racism kills people. We know that homophobia kills people. And misogyny kills people.

What is so very terrifying about GamerGate and the anti-diversity backlash in gaming is that it’s a perfect storm of misogyny, homophobia, and racism. These people are making terrorist threats against people who are simply asking for fewer harmful tropes and more diverse representation.

A very sad, jaded part of me wonders if the fact that Anita Sarkeesian, Brianna Wu, Zoe Quinn, and now Felicia Day are being terrorized, threatened, even driven out of their homes, would be getting as much play in the press if these women were black, and an even sadder part of me knows the answer to that question would be “no.” We’re taking notice because this is happening to white women (Correction: Ms. Sarkeesian actually identifies as Armenian, I’m told, and her family is from Iraq.)

If I were writing Player vs. Player today, the murderers in the story would identify themselves as supporters of GamerGate. The only reason they don’t is because I wrote the book a year too early. In the author’s notes at the end of the book, I reference Jennifer Hepler and Anita Sarkeesian and explain how their incidences informed the writing of the book. If I were writing it today, that list would be a lot longer, and the book would probably actually be a lot grimmer, because the situation is far more toxic than even I envisioned at the time I wrote the book.

Ms. Sarkessian, Ms. Hepler, Ms. Quinn, Ms. Wu, Ms. Day, this book is for you, and for all the women, people of color, and LGBTQIA+ gamers who have been and are being harassed into silence. It’s for cypheroftyr and dragonreine, two amazing LGBTQIA+ female gamers of color who are running the Why-I-Need-Diverse-Games blog and the #ineeddiversegames hashtag. It’s for more people than I can possibly hope to mention, who are refusing to be silenced, despite the best efforts of these misogynist, racist, homophobic trolls to turn gaming and simply being online while female into a culture of terror.

Thank you for fighting the fight. I know my contribution is nothing next to yours, but I’m doing what I can and I will always, always have your backs.

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Score one for the terrorists #misogyny #gaming @femfreq @RiptideBooks

When I decided to write Player vs. Player, a great deal of it was inspired by events that happened a couple years ago to Anita Sarkeesian of Feminist Frequency and Jennifer Hepler, formerly of Bioware.

As the months have passed nearing the book’s publication, I worried that people would think I had hashed up an outdated incident and exaggerated it for story fodder. But I haven’t.

The reality is actually much grimmer.

Before I go any further, I will need to apologize. I’ve gotten three hours of sleep in the last 48 hours, I’ve had no coffee this morning, and my blood sugar is so low that I’m trembling. And I’m deeply upset and just… heartsick. My soul hurts. So I’m not necessarily at my coherent best right now, but I don’t have much time to post this before I need to leave.

Today as I woke up, looking forward to attending GRL, I discovered that Anita Sarkeesian has been forced to cancel an appearance at Utah State University. Apparently, the fact that this woman wants to speak about the treatment imaginary female characters receive in imaginary worlds and how that treatment reflects in our real-life culture is so intolerable that men have resorted to terrorist threats to try to silence her message.

This is after I’ve spent a week watching the #ineeddiversegames hashtag on Twitter and following the why-i-need-diverse-games blog on Tumblr. Which has also received a great deal of harassment from misogynists, racists, and homophobes who don’t see the lack of diversity in gaming as a problem.

Meanwhile, unarmed Black men are being murdered by the police forces who are supposed to protect and defend the people. And women are being assaulted and murdered for having the audacity to ignore catcalls or refuse unwanted advances on the street.

Do we not see that the reflections (or lack thereof) that we see of women, people of color, and MOGII/LGBTQIA+ people in our media (like video games) informs the culture in which women can be shot in the head and have their throats slit for not responding favorable to street harassment? That the portrayals of people of color in these games as being villains or victims or cannon fodder but never heroes whose stories we experience contributes to the dehumanization of people of color, to the point where young Black men who aren’t threatening anyone, who aren’t armed, who have committed no crime.

And the people who point out this issue are being threatened with rape and massacres and harassed until their voices are drowned out.

Maybe it’s my lack of sleep or lack of caffeine or lack of food, but today I just can’t with it all. We live in a world that hates women, that hates people based on the color of their skin or who they love or whether or not their gender matches their genitalia. And I just want to cry.

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Oh, hey, Player vs. Player is available now @NetGalley! #mysterysuspense #lgbtqia+ #gaming @RiptideBooks

PlayervsPlayer_468bannerI was wondering when review copies of Player vs. Player would be available. Somehow it snuck up onto NetGalley without me realizing! You can also pre-order PvP at Riptide or Amazon.

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In honor of the #INeedDiverseGames tag, I share an excerpt from Player vs Player @RiptideBooks

For those of you who aren’t aware, I have a mystery/suspense novel coming out in December titled Player vs. Player. This novel is set within the gaming industry and deals with the rampant misogyny, homophobia, and racism in gaming and geek culture, and more specifically, the violent backlash against anyone who speaks out and threatens the status quo. It was inspired by, among other things, the way Anita Sarkeesian of Feminist Frequency has been treated for her Tropes vs. Women in Video Games video series.

Today, CypherofTyr on Tumblr started the #INeedDiverseGames hashtag on Twitter and a Tumblr blog called Why-I-Need-Diverse-Games. It only took a couple hours for trolls to appear and start trying to derail a tag that has already picked up some absolutely awesome momentum. In support of this, I thought I would share a particularly relevant excerpt from Chapter 18 of Player vs. Player.

Cast of Characters:
Rosena Candelaria: (Latina, pansexual) CEO of Third Wave Gaming Studios
Niles River: (Half-Turkish MOC, gay) Lead writer at Third Wave
Jordan River: (Half-Turkish MOC, gay) Niles’s identical twin brother, marketing director at Third Wave
Angela Payne: (Black, lesbian) Police detective
Timothy Wyatt: (White, bisexual) Police detective

Continue reading

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The Cult of Masculinity

Okay, folks, I’m going to the ranty place. Buckle up.

So, one of the latest bits of misogyny to make feminists on social media see red (and for good reason) is this commercial:

For the moment, let’s forget all the not-so-subtle subtext here. Let’s forget that something associated with being a woman is quite literally being equated to shit (he picks up the purse the same way a dog owner will collect their dog’s droppings.) Let’s forget that it’s saying that finding ways to cloak any un-masculine presentation is an endeavor worthy of applause, or that holding a woman’s purse for a couple minutes is so emasculating a task that he has to find ways to avoid being seen doing it.

When did carrying a purse become a purely feminine trait?

(The answer, for those of you who care about the history of fashion, is “sometime after the late 17th century, when men’s fashion started to come with pockets for carrying their coin, which was the only currency option back then.”)

Today, I was driving past the mall and I saw a man on the sidewalk wearing a very small backpack. Like, half as wide as a regular backpack and not as long. It looked something like this, but more canvas-like, not so padded and athletic:

In fact, in terms of size, it actually looked more like, well, this:

Titled on Ebay: “Cute women’s mini-backpack.”

Let’s face it, folks. He was carrying a “man purse.” And I hate that I have to call it a “man purse.” He wants the carry capacity of a purse, but he’s too manly to carry an actual, you know, purse.

Which is why I started wondering when carrying a purse became something unmanly. I mean, look at Scotsmen with their sporrans.

I mean, Liam Neeson here as Rob Roy is rocking long hair, a skirt, AND a purse, and I don’t care if you’re some freaky mutant hybrid made up of the combined DNA of Sylvester Stallone, Arnold Schwarzenegger, Vin Diesel and The Rock, your poor, teeny-tiny steroid-shrunken penis is curling up and weeping in envy because it knows you will never be half so butch as Liam in this picture.

Do I have a point here? Yes, of course I do. It’s the fact that ultra-masculinity is held up as such a gold standard for existing that anything which even hints at femininity is treated as though it will TAINT that masculinity by mere proximity. (Seriously, how manly are you really if the sight of a box of tampons can make you squirm?)

Now, as a woman, as a feminist, of course this bothers me because femininity is viewed as being inherently and by its very nature inferior. It’s even codified into our vernacular. A guy who feels he’s being treated like a woman will complain about the implication that he’s “less than” a man. Less than. I’ve heard femme gay guys use that verbiage. Men who were feminists and who love and support the women in their lives and claim to have no problems with femininity, especially their own manifestation of it. They use it without thinking about what they’re actually implying.

Less than a man.

Let’s say we’re getting away from this idea of gender as a binary and treating it as a spectrum. It’s still being treated as a VERTICAL spectrum, with masculinity at the top and femininity at the bottom. And that’s not good.

As a writer of LGBT romance (m/m for now but that may change in the near future) this affects me because a subject that comes up periodically in the m/m romance community is the trope that the roles a guy plays sexually correlate to his gender presentation. In other words, the femme gay guy is the bottom and the butch gay guy is the top.

Now, this is an absolutely 100% valid criticism. These heteronormative stereotypes are no good for anyone. The assumption that all gay men participate in penetrative sex is no good. The assumption that anyone has any business knowing what role someone plays in their private sex life is no good, unless the concerned parties are happy to share and not pressured by intrusive questions. There is a lot of BAD about that trope and I absolutely support dismantling it, so long as we can do so without committing erasure on or belittling the femme gay guys who DO enjoy bottoming exclusively, or the butch guys who do enjoy topping exclusively. We have to respect their presence in the community as well and not eschew them just because they slot into an uncomfortable stereotype.

But the TONE of the criticism sometimes bothers me as a woman. Because, of course, gay couples get asked (rudely and unacceptably) “which one of you is the girl?” So gay men are lashing back (justifiably) saying, “don’t ask me what role I play in sex. Don’t assume I’m the top or the bottom.”

Which is great if the end of that sentence is “because it’s no one’s business but mine” or if the answer were, “maybe I top and maybe I bottom, or maybe I do neither, it’s not your business and anyway, what difference does it make?”

But sometimes the subtext of that conversation isn’t “don’t assume I’m the bottom,” it’s “don’t assume I’m the girl.”

To which I would have to reply, “Wait. What’s wrong with being the girl?” I mean, why is being the girl fine for me (as a girl) but not for you, unless you think that “being the girl” makes you . . . less?

Unfortunately, just as straight women who purport to be friends and allies of the LGBT community can espouse homophobic and transphobic biases they might not even realize they hold, sometimes gay men, even those who claim to love and support women, can be misogynists, too.

But here’s the kicker: MISOGYNY IS THE ROOT OF HOMOPHOBIA/BIPHOBIA/TRANSPHOBIA. I’ve said it before, I’ll say it a million times again. There would be absolutely nothing threatening about men and women who cross sexual and gender lines if those lines weren’t in place as scaffolding to uphold this notion of masculinity being superior to femininity, and if the commingling of the two weren’t perceived as tainting that superiority.

So, guys–straight, gay, and otherwise–rock that purse if you need room to carry something. If you do to the store for your girlfriend/wife/platonic female roommate/BFF, slap those tampons down on the conveyor belt with an utter lack of give-a-fuck. Stop trying to uphold your masculinity by distancing yourself from the “taint” of femininity. Harmful stereotypes, damaging gender roles, and homophobia doesn’t end until the taboo of femininity ends. Work on dismantling that, rather than dodging it.

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Interneting while Female: women and online harassment

Let me tell you a little story. Actually, let me tell you a few of them.

Let me tell you a little about Jennifer Hepler. She was a writer for BioWare, a gaming company known best for their Star Wars, Dragon Age, and Mass Effect franchises. She wrote some very popular characters, but one day she made the catastrophic mistake of creating a Twitter account. Within just a few days, trolls had dug up a quote of hers from years before about the direction of gaming (most notably that games would probably adopt a “story” mode for players who were playing for the narrative rather than the combat) and had declared war on her. They targeted not just her Twitter, but her personal life. If you want to see even just a fraction of the abuse she was subjected to in those few days, check out this entry for her at Encyclopedia Dramatica, where the trolls continue to take their pot-shots. (I recommend you take anti-nausea medication before you do so.)

Then, right on the heels of the Jennifer Hepler harassment, there was another major incident in gaming circles.

Now, understand that I don’t even know the whole of it, only what I’ve read in articles and blog posts. I would really love to sit down with Anita Sarkeesian and talk about it someday. If you’re a woman on the internet, particularly a woman in “male-dominated” communities like sci-fi and gaming, this woman is a hero and you need to be aware of her. She’s on the front lines fighting the fight so we don’t have to.

Anita Sarkeesian runs a website called Feminist Frequency, which is dedicated to analyzing the representation of women in pop culture. Instead of telling you what happened when she took on a project dealing with the portrayal of women in video games, I’ll let Anita do it in her own words:

The TED-talk in the video was over a year ago. The harassment it details was nearly two years ago. Now look at the date on that tweet at the top of this post.

It’s still going on. (Though Anonymous has disavowed any involvement.)

“Every day I’m encouraged by the women who persevere, who continue to engage, and who refuse to be silenced.” — Anita Sarkeesian

This. So much this.

Some of you may know I hang out on Tumblr pretty regularly, and I follow a number of feminist blogs there, particularly http://fandomsandfeminism.tumblr.com/. So every day on my dash, I see dozens of messages from the person running that blog, dealing with not only sexism, but minority representation, homophobia, transmisogyny, and racial issues. A lot of those messages are asks–messages sent directly to the blow owner–that are very hostile, and I don’t know if she responds to them all, but I know she responds to a lot of them. Enough so that I’m exhausted watching her do it.

I honestly don’t know how every day, she and Anita Sarkeesian go back out there and take on the fight. I’m not sure I could do it. I’d like to think I could, but realistically? I think I would get too weary and disheartened.

Homophobia is another issue in online gaming spaces, though I admit I’m not as conversant on the subject. But take a look at this video:

The tenor of homophobic harassment in gaming seems to be different, but it’s still quite toxic.

What’s the point to this?

About a year ago I decided I wanted to pay some tribute and shine a spotlight on these issues in a book I was writing. The book is called Third Wave, and it’s an honest-to-God whodunit, a mystery who’s main characters are a pair of gay twin brothers and their female boss at a video game production company called Third Wave Studios. The boss, Rosena, is a bit of an amalgamation of all the women I’ve mentioned above, dealing with the same sort of harassment as she attempts to run a studio dedicated to creating video game titles which are not only successful, but also present positive and non-stereotyped LGBT, POC, and female heroes. One of the twins is the lead writer on the studio’s most controversial franchise (controversial because of its LGBT characters and content) and the story deals heavily with the battles they face.

I’m almost at the end of writing the story, then I need to go through and make some revisions because the plot took a few turns that I need to account for earlier in the story. But I really want to present this story as a sort of homage to the people on the front lines of the battle of gendered and homophobic harassment in online gaming spaces, do my part, however small, to spread awareness of what is going on in the underbelly of our pop culture.

But this post isn’t to pimp my WIP. It’s about the people I’ve mentioned here, the ones who wake up every day and fight the fight I don’t know if I’d had the guts to. Read the links. Watch the videos. And just…be aware. Know that this is going on, even if it’s not happening in your line of sight, and that if you’re not in the middle of it, it’s almost certainly far, far worse than you assume it is.

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Book covers and the objectification of gay men

The other day, my friend Leta Blake and I were discussing a few things we don’t like about the current state of the m/m romance/erotica publishing industry. One of which was the covers with all the manly-man ripped torso beefcake.

Then today my husband comes in the room and we’re talking about the book and he’s teasing me that my cover is OMGSOPORNY! And I was like, “Nonononono, wait, wait. You need to see what OTHER covers in this genre look like.” So I went over to Rainbow Book Reviews and showed him some of those ripped-torso covers, and as I did so, I realized something.

The men on those covers aren’t just ripped. They’re almost universally beheaded.

Not every cover is this way, of course, but enough are that it shows a deeply, deeply disturbing mindset in the genre.

One of the biggest complaints feminists very rightfully have toward advertising is the frequent portrayal of dismembered women. Armless or headless, only the torso, the part showing the sexy bits, is used. It’s believed to be another form of violence against women, or at least a means of portraying women that objectifies and dehumanizes them so that violence against them becomes more acceptable.

The majority of consumers in the m/m romance/erotica genre are women. What does it say about us, that we’re doing the same thing to gay men? Though we, women, are the consumers in this genre, are we looking at the physical representation of the characters with the internalized male gaze?

Suddenly, I’m very glad my book has the cover it does, and that I self-published rather that going through a publishing house for m/m romance and erotica, where I might not have had control over the cover art.

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